iOS 8 Application Development in 24 Hours, Sams Teach Yourself, by John Ray
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iOS 8 Application Development in 24 Hours, Sams Teach Yourself, by John Ray
Download Ebook PDF iOS 8 Application Development in 24 Hours, Sams Teach Yourself, by John Ray
In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
- Step-by-step instructions carefully walk you through the most common iOS development tasks.
- Quizzes and Exercises help you test your knowledge.
- By the Way notes present interesting information related to the discussion.
- Did You Know? tips show you easier ways to perform tasks.
- Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours.
Printed in full color–figures and code appear as they do in Xcode
- Covers iOS 8 and up
- Learn to navigate the Xcode 6.x development environment
- Prepare your system and iDevice for efficient development
- Get started quickly with Apple’s new language: Swift
- Test code using the new iOS Playground
- Understand the Model-View-Controller (MVC) development pattern
- Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
- Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
- Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
- Read and write preferences and data, and create System Settings plug-ins
- Use the iOS media playback and recording capabilities
- Take photos and manipulate graphics with Core Image
- Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
- Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
- Create universal applications that run on both the iPhone and iPad
- Write background-aware multitasking applications
- Trace, debug, and monitor your applications as they run
- Amazon Sales Rank: #719599 in eBooks
- Published on: 2015-03-06
- Released on: 2015-03-06
- Format: Kindle eBook
About the Author
John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Yosemite MacBook, and Teach Yourself iOS 7 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.
You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.
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Most helpful customer reviews
4 of 4 people found the following review helpful. A Good Start By Terrance Shaw One of the first books I had read on iOS app development a few years ago was a Sam's title. It did the job well enough at the time, but because of how Xcode was laid out and how little time I allotted myself to study the material, I ended up not taking much away from it.Enter the newest iOS 8 offering, revised to teach the basics of using Apple's new Swift programming language, and I'm back for more.The book itself was very well written from page to page, though there is some errata throughout (not enough to hinder your progress, however: Just minor issues that may or may not catch your eye in terms of grammar).As you'll see from the book's description, it is (again) very basic in the topics covered. You'll learn your way around Xcode, including the code editor and Interface Builder environments. You'll also learn the basics of the Swift language to get you started on your way to developing equally basic apps.Through a few of the example apps you'll develop, there are some areas where the subject matter isn't explained too highly in depth, and requires you to look at Apple's Developer Documentation. Depending on what you were expecting to get from the book, this can be either a good or bad thing, but I personally see it as a help rather than a hinderance: You'll need to become comfortable with the documentation at one point or another, so why not get it knocked out sooner rather than later?Again: This book covers the basics. You'll be able to walk away knowing how to wield string-manipulation functions, some entry Core Image functions, and even tinker with Core Location to get your GPS-skills started.But you won't be looking at anything that helps you with Internet-connected apps, nor will you be even glossing over Core Data concepts for local data storage. In these cases, they're either not mentioned at all, or you're given the obligatory "beyond the scope of this book" verbiage.Long story short, after reading this book, you'll have the foundational skills you need to get started with iOS development (e.g., how to design a UI and make it work fluidly and correctly, how to implement basic logic, etc.), but you'll need to look elsewhere for information on the technologies that most people are used to using on a daily basis.
2 of 2 people found the following review helpful. Sweet! Love it! By Andrew L. Valdez I have to review this book for the sake of anyone starting out in iOS development. Its simply awesome. I am only on chapter 8 but John Ray teaches iOS programming from a very unique vantage point. And believe me Ive been around iOS for a while now. Ive read texts on the subject from the big nerd ranch guide series, ray wenderlich, app coda, treehouse, the dietels, apress books and yet this one has solidified concepts that only vaguely existed in my programming mind.I will say though this isn't at all for - complete, never programmed before - beginners. Its for the at least familiarized programmer who has a working knowledge of swift, OOP and even some iOS. I flew thru the six chapters because of my experience. For me, it's teaching me new data on things that i already knew about if that makes any sense. I love the direct to the point teaching style. None of this, trying to get the reader to pay attention with story telling; doing whatever it takes to make it easy to read. This book gets you from, I have an idea as to how it works to; I can do that in my own customized way. Really neat to say the least.I gave four star for making i lt too short Although downloading the sample code is virtually impossible for whatever reason. That was annoying. On the upside, I wrote all the code by force but believe it or not this ended up being awesome practice.I am definitely getting the print version as well!
3 of 3 people found the following review helpful. Good book for beginners By Pete Great book for learning how the many objects work in iOS programming. Each chapter covers a new tool (sliders, buttons etc). It is geared towards beginners and well worth the money.
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