Sabtu, 22 Oktober 2011

Building Android Games with Cocos2d-x, by Raydelto Hernandez

Building Android Games with Cocos2d-x, by Raydelto Hernandez

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Building Android Games with Cocos2d-x, by Raydelto Hernandez

Building Android Games with Cocos2d-x, by Raydelto Hernandez



Building Android Games with Cocos2d-x, by Raydelto Hernandez

PDF Ebook Download Online: Building Android Games with Cocos2d-x, by Raydelto Hernandez

Learn to create engaging and spectacular games for Android using Cocos2d-x

About This Book

  • Create fun physics games to rival the bestselling games on Google Play
  • Save time by creating your Android games using this integrated framework
  • Learn to create a simple game using step-by-step instructions provided throughout the book

Who This Book Is For

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

What You Will Learn

  • Set up your work environment
  • Learn how to create graphic elements and animate them
  • Use the built-in physics engine to make your games more realistic
  • Manage user interaction using the touch and accelerometer capabilities
  • Boost your game's visual appeal by learning to add text and using true type and bitmap fonts
  • Enhance your game by adding sound effects and background music
  • Discover how to add rich explosion effects using particle systems
  • Add native Java code to your Android game

In Detail

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly.

Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels.

Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.

Building Android Games with Cocos2d-x, by Raydelto Hernandez

  • Amazon Sales Rank: #475443 in Books
  • Published on: 2015-03-27
  • Released on: 2015-03-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .37" w x 7.50" l, .63 pounds
  • Binding: Paperback
  • 147 pages
Building Android Games with Cocos2d-x, by Raydelto Hernandez

About the Author

Raydelto Hernandez

Raydelto Hernandez is a software engineer and university professor living in Santo Domingo, Dominican Republic. He has developed games for BlackBerry 10, Android, and iOS. He currently teaches topics related to game development at INTEC University. At the age of 22, he started teaching at Las Americas Institute of Technology, where he earned the Professor of the Year award many times. Then he the became director of the software development center. He has also taught at UNAPEC University, UNIBE University, and INTEC University, where he is currently a research professor. He is a BlackBerry Certified Builder, Zend Certified Engineer, Certified Java programmer, CompTIA A+ professional, and Microsoft Technology Associate. Raydelto has posted on YouTube dozens of video tutorials on different programming environments, which are also available on his website at www.raydelto.org. Here, you can also find information about his open source projects. Raydelto has founded two technology companies, Soluciones GBH (in 2005) and AST Technology (in 2008), which develop software for all platforms.


Building Android Games with Cocos2d-x, by Raydelto Hernandez

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Most helpful customer reviews

1 of 1 people found the following review helpful. It's OK!! but not much different By aseem gupta Since lots of beginner level cocos2d-x books in english has been published till now.Here are Some pros and cons of this one which I feel as compared to other books:**PROS: (Features exlusive to this book and it not present in other cocos2d-x (english) book)---------------Major thing:---------------1) JNI discussed, knowledge on which is very useful if you're using cocos2d-x because almost all 3rd party plugins are integrated using this. And no other book has included this topic. Also this books includes admob banner integration using JNI. And ad integration, even though this inlcudes basic integration but no other book has even talked about it because revenue source is obviously important thing for any game publisher.---------------------Small things:---------------------2) Adding minor label effects which other books didn't touch.3) Android back button4) Keeping screen alive while using accelerometer5) New audio engine discussed which again no other book has touched. Although, I still like the old audio system as it gives more flexibility. But this new audio engine is still under production phase, so it will grow better.**CONS:---------------------Small thing---------------------1) Reason for not using box2D mentioned that it is no longer active development.But I feel that its last version is still the one which can produce better physics simulation as compared to other physics engine and is stilly widely used for professional games.It used cocos2d-x inbuilt physics engine - not very good but not bad. Atleast one game 'external' physics engine should have been discussed as in other book.2) Although we can simulate physics by using simple shapes like circle/rectangle but I wish that some book would have touched a custom physics body creation. But like other books, this one also lacks it. And it is good if you know how to make custom physics shape for complex looking objects.---------------------Major thing---------------------*3)* Since, this book was purely for android development, I wish author would have discussed his tips regarding precautions while deploying the game for different android versions(especially Android 5.x where some issues come on running the game)*4)* I felt that, multi resolution technique discussed was limited and no tips on graphic part was given even related to game covered and it being an android based book, author should have included it in detail as android devices are the most diverse in resolution sizes. This would have helped to set this book differernt from other cocos2d-x book.(Note: Cocos2d-x by example :beginner's guide is better for learning multi resolution, although it is just for iOS, because it has used these techniques in every game it has covered although explanation is not much detailed)5) Somewhere I felt that author could have added more information like in fonts regarding bitmap fonts which is just mentioned in a paragraph but didn't covered using code.PS:I would recommend this book to beginners only because of some points in PROS section which is actually exclusive to this cocos2d-x book only otherwise no new content is added and the game covered is simple..Since, it is being published after 5-6 cocos2d-x(v3.x) books (in english), I expected a lot more things (or better to say different things than other books) from this book other than just JNI for which I thank the author...

0 of 0 people found the following review helpful. The book is a good reference resource and if you are happen to be ... By Amazon Customer Cocos2d-X is a suite of open-source, cross-platform, game-development tools used by thousands of developers all over the world. It was branched out from the Cocos2d project in November 2010.It is a widely adopted framework among mobile developers and it is fair to say that an attempt to make a book about how to use it for Android development is a natural step.I must admit that after a weak foreword I was a bit skeptical about the quality of its content; after going through every chapter I changed my mind. The book is a good reference resource and if you are happen to be starting out, as a game developer trying to make your way at Google’s Playstore this might be a good place to start.The author makes an effort of breaking down the massive engine and it's most common features into digestible bits for anyone from novice to experts. It makes a pretty good job in going from installing a development environment from scratch to a working tech demo at the end of each chapter.Personally, I liked the way the author went into detail on describing how things work under the hood. However, I would have loved to see more depth into actual physics examples and a separated chapter that went into different collision detection strategies instead of cramping those up together.ConclusionBuilding Android Games with Cocos2d-x is a great introductory book for game developers who are looking to start on game development for Android mobile devices. It is also a great starting point for people who are looking into game development as a casual endeavor.I encourage you grab a copy right now!

0 of 0 people found the following review helpful. Great book for begginers and good reference for experienced By Francis Styck I found this book very helpful in getting the latest Cocos2d-x 3.x running on my Android devices. The book provides very clear instructions on setting up the Android development environment such as the Android SDK, NDK and Eclipse tools. After the first chapter you will be able use the Cocos2d-x Android build process to deploy a simple application to your Android device.The book covers all the basics of Cocos2d-x in the next few chapters, covering graphics, game physics, user input, text display, audio and particle systems. This is done by walking the reader through the development of a simple game. Additional information for the Android platform is also included such as handling the Android key press events.The last chapter is the best part for Android developers as it demonstrates how to add native java code to your project and goes over the Java NativeInterface (JNI) capabilities that allows you to interface with popular banner providers such as Google AdMob.Overall this book is best for anyone wanting to use Cocos2d-x to deploy an application to Android devices and provides a good overview of Cocos2d-x. It seems to be targeted at the beginner and will give the read a good start in getting games deployed on Android devices using Cocos2d-x.

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Building Android Games with Cocos2d-x, by Raydelto Hernandez

Building Android Games with Cocos2d-x, by Raydelto Hernandez

Building Android Games with Cocos2d-x, by Raydelto Hernandez
Building Android Games with Cocos2d-x, by Raydelto Hernandez

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